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Dave Plummer, the Microsoft programmer who ported Pinball from Windows 95 to NT, didn't add a frame limiter to the game, ...
A coding quirk in 3D Pinball for Windows turned it into a high-performance anomaly on newer machines, using entire CPU cores ...
Dev admits the game once ate an entire CPU core Former Microsoft engineer Dave Plummer has come clean and admitted that the ...
Dave Plummer ported 3D Pinball (Space Cadet) to Windows NT, but neglected to include a frame rate limiter - so it ran like ...