News
Tom's Hardware on MSN
3D Pinball bug allowed game to run at 5,000 FPS — former Microsoft programmer didn't add a rev limiter when porting game from Windows 95 to NT
Dave Plummer, the Microsoft programmer who ported Pinball from Windows 95 to NT, didn't add a frame limiter to the game, ...
A coding quirk in 3D Pinball for Windows turned it into a high-performance anomaly on newer machines, using entire CPU cores ...
The Register on MSN
Microsoft veteran's worst Windows bug was Pinball running at 5,000 FPS
Dev admits the game once ate an entire CPU core Former Microsoft engineer Dave Plummer has come clean and admitted that the ...
Dave Plummer ported 3D Pinball (Space Cadet) to Windows NT, but neglected to include a frame rate limiter - so it ran like ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results