This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution implemented by Diligent Engine.
John Carmack barely needs an introduction to gamers. After co-founding id Software, he was the lead programmer of incredibly influential games like Wolfenstein 3D, Doom, Quake and most recently Rage.
PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month. I wanted my titles to be cross-platform and open source ever since I started out with 3D ...
This is the official guide to learning Vulkan, the OpenGL specification, written by Vulkan API lead Graham Sellers, with contributions from the Vulkan language lead John Kessenich. The book introduces ...
Nvidia, Valve, and developers of Vulkan from the Khronos Group met for the first-ever Vulkan Developers Day. It’s clear that Vulkan seems to be the future, at least for the open-standard graphics, and ...