Vulkan-Tutorial.com, while not affiliated with The Khronos Group, is a good read to understand how the Vulkan API is structured. It is set up like the tutorials I followed when learning WebGL, which ...
An aggregate of Vulkan API performance topics, providing readers an understanding of the behavior of different APIs on real hardware and a range of options for each problem that needs to be solved. An ...
I have been a software developer for over 9 years. My main area of interest is graphics programming, and most of my professional career has been involved in 3D graphics. I have a lot of experience in ...
<p> NVIDIA has posted a <a href=https://developer.nvidia.com/rtx/raytracing/vkray rel="external nofollow">Vulkan Ray Tracing Tutorial</a> showcasing basic integration ...
Earlier this week, the Khronos Group unleashed its new Vulkan API. If that sentence sounds less like a tech story and more like an excerpt from your middle school greek mythology class don’t worry, ...
The Khronos Group, which (among other things) maintains the OpenGL specification, has released version 1.0 of its new cross-platform graphics API, Vulkan. The Vulkan API is designed to be a ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
The Khronos Group unveiled the successor of the OpenGL API a couple of days with much aplomb, this is our belated coverage of the same. Vulkan high performance API, which was previously known as ...
What is Vulkan? Details on the Vulkan SC safety-critical standard. How much do Vulkan and the variant Vulkan SC differ? March 1, 2022 marked a pivotal day in the world of safety systems: The Khronos ...
With the release Tuesday of Vulkan 1.3, NVIDIA continues its unparalleled record of day one driver support for this cross-platform GPU application programming interface for 3D graphics and computing.