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Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than doing it in DirectX, OpenGL renderers tend to be better written than their DirectX counterparts.
Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my questions ...
"OpenGL 4.0 exposes the same level of capability of GPUs as DirectX 11," the competing interface from Microsoft, Khronos said in a presentation. The company announced the new standard, along with ...
SIGGRAPH brings improved shader performance, better texture handling, and better handling of complex objects for OpenGL 4.2, and exciting news on WebCL and StreamInput.
Some of the efficiency improvements will come from “closer to the metal” access to the hardware in DirectX 12, though NVIDIA will also be improving performance in DX11 and OpenGL with future ...
OpenGL and DirectX most likely will be following AMD Mantle API's footsteps by providing low-level access for video cards.
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
Says Tony King-Smith, VP Marketing, Imagination: "Combining our many years of experience in the embedded, mobile and PC-based DirectX graphics worlds, POWERVR SGX 545 takes the possibilities of ...
Microsoft is about to announce DirectX 11 later this month and obviously there is not any big noise about Ray Tracing support. Intel has to, and Intel does support DirectX and OpenGL and we are ...
Requiring less work to port from the previous OpenGL API standard, the Khronos Group's Vulkan could finally give Microsoft's DirectX a run for its money.
With OpenGL 4.2, the Khronos Group has yet again steamed ahead of Microsoft and its slow-and-steady DirectX framework.
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