Galvanic, a Dublin-based startup, has created a Bluetooth-enabled galvanic skin response sensor that's also a game controller. The product, called the PIP sensor, is designed to help users learn to ...
We interviewed ‘Nevermind’ producer Michael Annetta for exclusive insights into the game’s groundbreaking use of biofeedback, and the real-world benefits of its immersive, next-gen technology. Game ...
Boston Children’s Hospital spin-out Mightier has scored an additional $250,000 for its emotional regulation video game program. The new investment was made by Modern Time Group. This additional ...
A game currently under development uses your own anxiety to make its play increasingly horrifying as you get more scared, and it also aims to help people confront their fear. “When it senses that ...
In horror-adventure game Nevermind, your performance is influenced by your emotional state. In one scenario, a kitchen is filling up with milk and you're in danger of drowning unless you figure out ...
A new electromyography biofeedback device that is wearable and connects to novel smartphone games may offer people with incomplete paraplegia a more affordable, self-controllable therapy to enhance ...
The input-output dynamic of most games is fairly simple: You steer with a keyboard, gesture, or some other type of gamepad, and the game adjusts the audio or visual output and perhaps vibrates the ...
Nevermind measures your heart rate to tell when you're getting scared -- then ramps up the horror for a truly boot-shaking experience. Michelle Starr is CNET's science editor, and she hopes to get you ...
Forbes contributors publish independent expert analyses and insights. I track enterprise software application development & data management. We are used to playing video games that employ a certain ...
While traditional horror video games seek to provide an exciting thrill, Nevermind is a biofeedback-enhanced horror game that has greater ambitions. It requires you to manage your anxiety in alarming ...
A video game with biofeedback—aimed at keeping heart rate low during fast-paced play—can help youth learn to regulate their anger, finds a small randomized trial at Boston Children's Hospital. If the ...